VR Application
A VR app that takes you on a journey into universe and allows you to learn related knowledge
Role
Design Concept
Coding (Visual Studio)
Modeling (Unity)
Team
Zhe Wang
Yangjia Cai
Jianming Qu
UI Design
Tools
Unity
Year
2023, S2
Figma
Visual Studio
Miro
About the project
Our VR application is dedicated to providing an immersive
astronomical learning environment, allowing users to delve into the mysteries of the universe and interact with various celestial bodies. The app offers a rich 3D virtual space where users can freely explore, observe different celestial objects, and learn about their characteristics and history.
Problem Space
The exploration of celestial bodies and phenomena, known as astronomy, has consistently sparked curiosity among scholars and learners. Yet, while the subject is fascinating, traditional educational approaches often grapple with conveying its intricate concepts effectively. Standard classroom teachings and textbooks, though filled with information, might not always succeed in captivating students or simplifying the multifaceted ideas of astronomy.
Solution
VR AS A
Virtual Reality has the potential to make abstract astronomical concepts more tangible. By immersing students in a 3D
environment where they can explore celestial bodies and witness astronomical events, VR can provide a more intuitive understanding of complex topics.
Intuitiveness
VR platforms offer interactive experiences that can significantly enhance learning. Students can engage in activities like 'traveling' through the solar system, observing celestial events, or even conducting virtual experiments, all of which contribute to a more active and engaging learning environment.
Interactivity
With VR, the barriers of geographical location and time are removed. Students from different parts of the world can access the same highquality educational content, participate in interactive lessons, and even collaborate in real-time, making astronomy education more inclusive and accessible.
Accessibility
Target User
The most important user groups are students, including school-age children (10 + years old), teenagers, university students, and learners interested in knowledge of the universe. As well as people who have a basic understanding of VR technology and are willing to try new things.
Questionnaire Analysis
1. Think back to a science class you've taken and share your experience and what it was like? (How did the traditional way of delivering science lessons make your experience feel?)
Only 15% of people said the traditional science teaching experience was good or good. Most people think that the current mode of teaching is boring.
2. How engaged and interactive do you feel you are in the science class?
70% of people felt they could not engage in traditional science classes
3. What do you think of the learning outcomes of online courses?
90% of people think that the traditional online teaching model is not effective
4. Are you interested in celestial bodies/universe?
Most people are interested in celestial knowledge.
Ninety percent of people don't think they have a good understanding of the universe through current learning methods.
User Needs
Experience
Interaction
Sufficient knowledge
Scene
The Idea
Storyboard
Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Enter the game
Enter the solar system
Viewpoint Switching
After entering the VR scene, the user will enter the space capsule, with a control panel in front of him. There will also be some prompts about the introduction of VR science experience projects, precautions and game guides, how to use gestures, and the selection of space VR scenes.
Proximity perception/ Pseudo-environment
Planetary core
Planetary comparison